Showing posts from 2016

Suspiria: A Review

Suspiria (Argento, 1977) is a film about an American Ballet dancer who travels to Germany to study at a prestigious dance academy. But soon, she discovers the school is really a front for a series of dark murders by a coven of evil witches.

One things this film does well is convey an underlying sense of dread throughout. There is always a very strong use of the colour red in this film, from the outside of the building, to the main hallway and rooms within the building (see Fig 2). The colour Red is quite often used in cinema to depict desire, and also danger/suspense, and this film in a way depicts both of those with its striking set pieces - in the first instance, the girls have a passion to be the best dancer/performer in the school, and the underlying danger of the possibility of any one of the students being killed at any time.

We can see in Fig 3 that the main character, Suzy, is in the office of the dance academy. The red hue that has been applied to the scene helps emphasise t…

What If? Metropolis - Reflective Statement

I'll start this off by saying my time management and organisation skills were not the best during this project. There were many times where I was rushing the work I was doing because I had not done it when I was meant to, or because I kept chopping and changing from one piece of work to another.

I struggled with the project towards the start. It was, in my opinion, a lot more intense than the previous one (Invisible Cities). But I feel that I improved significantly from that in this project, and that I improved over the time of the project as a whole, from the 1st OGR to Crit day. My understanding of Photoshop and Maya has grown considerably, and the feedback from the tutors and my peers was greatly valued and taken into consideration.

I appreciate all the help, feedback and advice that I received from everyone over this project, and look forward to working on the next one!

What If? Metropolis - Art Of

What If? Metropolis - Crit Presentation

What If? Metropolis - Final Image

3D Render merged with Matte Painting

What If? Metropolis - Final Concept Art (For Real this time)


@Phil - Final Concept Art

The Breakdown would be the same as on the previous versions of the painting, with the sky and buildings behind the rear monorail being the matte painting, and the rest being 3D Modelled.

@Phil - Revised Final Painting - Take 2 inc.buildup

The matte painting would be the sky, and the taller buildings behind the rear monorail. Everything else would be 3D Modeled.

@Phil - What If? Metropolis - Revised Final Painting

This is my revised final painting, and what I will be turning into a 3D Model

The Shining: A Review

The Shining (Stanley Kubrick, Warner Bros., 1980) is a psychological horror film, based on Stephen King's 1977 novel of the same name. It follows the story of the Torrance family, played by Jack Nicholson (The Father, Jack Torrance), Shelley Duvall (The Mother, Wendy Torrance), and Danny Lloyd (The Son, Danny Torrance). They head to the isolated and remote Overlook Hotel for the winter, where a spiritual and evil presence turns Jack to violence, while Dylan sees disturbing images from the past and the future.

The film does a very good job of constantly making the viewer feel uneasy, keeping them in suspense for when Danny's next vision will happen, or when Jack will snap angrily and harshly. One scene of note in this theme is when Wendy discovers Jack's typing. The camera cuts from in front of her, to behind her, looking at her from a distance. We then see Jack creep into shot, so that his entrance is not a surprise, and so that it doesn't detract from the impact of h…

What If? Metropolis - Revised Thumbnails Part 3


What If? Metropolis - Revised Thumbnails Part 2

The second of my revised Thumbnails. After receiving advice from fellow students, I made sure the Horizon line wasn't as visible as before. I have a feeling this is the painting I will make my final 3D Render.

Adobe After Effects/Photoshop: Parallax

I created a painting in Photoshop using multiple layers (5 total), brought the Photoshop file into After Effects and animated it to appear ass if it were panning through an actual 3D space. I based my painting off of various pieces from my "What If? Metropolis" Project.
Adobe After Effects/Photoshop: Parallax from Joe Warrilow on Vimeo.

What If? Metropolis - Revised Thumbnails Part 1

This is a Maya Paint-over thumbnail I created. More to follow soon.

What If? Metropolis - O.G.R. Part 2

What If? Metropolis - Final Painting

This will be my final painting for the What If? Metropolis project. I will break down what will be a matte painting and what will be a 3D Model in my O.G.R. Part 2.

Life Drawing Part 1

These are the photos from today's Life Drawing lesson. I shall upload the rest of my work from my previous life drawing classes at a later date.

What If? Metropolis - Thumbnails 28-38

Thumbnails I created a while ago and had yet to upload, went in and re-numbered them to fit with the current timeline

What If? Metropolis - Thumbnails 26 & 27

Another building design, plus a sketch for the monorail system I'll use as the mode of transport within the city.

What If? Metropolis - Thumbnails 23-25

These are some thumbnails that I drew by hand on Sketch Paper, then scanned in to my computer and painted over in Photoshop.

Maya 101: Digital Sets - Part 1


Adobe Animate 101: Run & Walk Cycles

In Today's lesson, we were tasked with creating Run Cycles in Adobe Animate. I decided to include the work I did last week on a walk cycle as a comparison, not only between the movement of the characters, but on how I had improved using the software, moving from premade shapes and lines to drawing freehand.

What If? Metropolis - Thumbnail 22

A more developed, larger thumbnail.

What If? Metropolis - Thumbnails 9-21


What If? Metropolis - Thumbnails 1-8

8 basic thumbnail sketches for the city of Innavo.

Maya 101: Hard Surface & Organic Modelling - Part 3 [Scooter Complete]


Maya 101: Hard Surface & Organic Modelling - Part 2


Maya 101: Hard Surface & Organic Modeling - Part 1


Edward Scissorhands: A Review

In this review, I shall be looking at Edward Scissorhands (Tim Burton, 20th Century Fox, 1991).

Throughout the film, there is constant contradiction between creativity and conformity. One of the most obvious/apparent cases of this happens within the first few minutes of the film, where we have a shot of the suburb, all the colourful houses and perfect, green lawns, then in the background is a dark, depressing, monotone hill with a bland, grey mansion atop it.

The mansion on the hill is a good juxtaposition of the suburb below it, the latter representing "conformity", all the houses looking extremely similar, all the men leaving at the exact same time every morning to go off to work, etc, and the former being the contrast, the "creativity" (it is the mansion of an inventor, after all), despite being more drab and dreary. 

The contrast between the two location goes even further than the colourisation and hues, though. The actual way they've been designed and structu…

What If? Metropolis - O.G.R. Part 1

Contextual Studies Presentation [Incomplete]

Invisible Cities: Crit Presentation

This is my Crit presentation for the "Invisible Cities" Project.

Invisible Cities Crit Presentation by Joe Warrilow on Scribd

Invisible Cities: Final 3 Paintings


Adobe Animate 101: Ease-In/Ease Out & Constant Motion

These GIFs showcase the difference between two different movement styles in Adobe Animate - Ease In/Ease Out, and Constant motion. Constant Motion is where the subject is always moving at a constant speed (hence the name), whereas "Ease In/Ease Out" is seen as a more realistic way to prtray movement, where the object starts off moving gradually/slowly, speeding up during the main central chunk of its movement, before slowing down again at the end. Think, when you swing your arm in any given direction, it does not instantly reach its top speed from standing still, it builds speed up, reaches its apex, then loses that speed at the end. This is the principle behind Ease In/Ease Out.

Argia Influence Maps