Thursday, 20 October 2016

Invisible Cities: Crit Presentation

This is my Crit presentation for the "Invisible Cities" Project.

Invisible Cities: Final 3 Paintings

After a long, literal uphill struggle, a Man overlooks the city of Argia

Progress .GIF of the First Painting



The Man arrives at a building within the City. Curious, he opens the doors and ventures inside
 
Progress .GIF of the Second Painting


Upon entering the building, the Man realises it is a Church, decrepit and in disrepair. He sits down and prays

Progress .GIF of the Third and Final Painting

Adobe Animate 101: Ease-In/Ease Out & Constant Motion

These GIFs showcase the difference between two different movement styles in Adobe Animate - Ease In/Ease Out, and Constant motion. Constant Motion is where the subject is always moving at a constant speed (hence the name), whereas "Ease In/Ease Out" is seen as a more realistic way to prtray movement, where the object starts off moving gradually/slowly, speeding up during the main central chunk of its movement, before slowing down again at the end. Think, when you swing your arm in any given direction, it does not instantly reach its top speed from standing still, it builds speed up, reaches its apex, then loses that speed at the end. This is the principle behind Ease In/Ease Out.
Constant Motion
Ease In/Ease Out
Comparison between Ease In/Ease Out and Constant Motion

Saturday, 15 October 2016

Maya 101: Batch Rendering

Here is a gif of my final "Batch Rendered" animation, of the rocket spinning 360 degrees.

Maya 101: Point Lighting

These are some examples of typical lighting setups you might use when trying to render a scene.

One Point Lighting is often used as atmospheric lighting.
One Point
Two Point Lighting is used to give an even covering of light from the left and right, where the bottom of the render is intended to stay in shadow

Two Point

Three Point Lighting is used when the subject to be rendered must be evenly lit throughout the scene from every side.
Three Point

Friday, 14 October 2016

Maya 101: UV Layout

For this tutorial, we were given one block to start with, and we had to create a "UV Layout" for it. This meant we created a 2D, unfolded net for it, to which we could apply a texture. This is my final product after following the tutorial. I already had a font installed on my computer comprised of my own handwriting, and I felt that this added a more "child-friendly" aspect to the blocks in the final image.



Wednesday, 12 October 2016

Maya 101: Common Shaders



These are some common materials/shaders that can be used In Maya. These were all applied using the "Hypershade", a window in Maya which allows you to easily see and modify all of your Shaders and Materials at once.

Untextured
Ceramic
Plastic
Silver
Chrome
Gold
Glass
Glow w/ Object
Glow w/o Object

Tuesday, 11 October 2016

Animated Gif Practice

We learnt how to create a "Progress Gif" in Photoshop, which will be very useful when we come to do our final 3 paintings for our chosen Cities

Friday, 7 October 2016

Maya 101: Egg Cups

The purpose of this tutorial was to teach us the difference between modelling with Nurbs and Polygons, and the difference between "Polygon Smoothed" and "Subdivision Smoothed"


Saturday, 1 October 2016

CG Artists Toolkit : Animation & Character - Lesson 03

This is a short animation I produced of a bouncing ball moving across the screen, using the "Squash and Stretch" method of animation, where the ball stretches whilst moving through the air, and squashes when it makes contact with the ground.