Thursday, 27 October 2016
Thursday, 20 October 2016
|After a long, literal uphill struggle, a Man overlooks the city of Argia|
|The Man arrives at a building within the City. Curious, he opens the doors and ventures inside|
|Upon entering the building, the Man realises it is a Church, decrepit and in disrepair. He sits down and prays|
|Ease In/Ease Out|
|Comparison between Ease In/Ease Out and Constant Motion|
Monday, 17 October 2016
Saturday, 15 October 2016
These are some examples of typical lighting setups you might use when trying to render a scene.
One Point Lighting is often used as atmospheric lighting.
Two Point Lighting is used to give an even covering of light from the left and right, where the bottom of the render is intended to stay in shadow
Friday, 14 October 2016
For this tutorial, we were given one block to start with, and we had to create a "UV Layout" for it. This meant we created a 2D, unfolded net for it, to which we could apply a texture. This is my final product after following the tutorial. I already had a font installed on my computer comprised of my own handwriting, and I felt that this added a more "child-friendly" aspect to the blocks in the final image.
Wednesday, 12 October 2016
These are some common materials/shaders that can be used In Maya. These were all applied using the "Hypershade", a window in Maya which allows you to easily see and modify all of your Shaders and Materials at once.
|Glow w/ Object|
|Glow w/o Object|
Tuesday, 11 October 2016
Friday, 7 October 2016
Wednesday, 5 October 2016
Tuesday, 4 October 2016
Saturday, 1 October 2016
This is a short animation I produced of a bouncing ball moving across the screen, using the "Squash and Stretch" method of animation, where the ball stretches whilst moving through the air, and squashes when it makes contact with the ground.