3 December 2016

@Phil - What If? Metropolis - Revised Final Painting



This is my revised final painting, and what I will be turning into a 3D Model

1 comment:

  1. Well done, Joe - three more things to think about - I'd suggest the floor plane could and should be contributing more to this scene, as in...

    http://previews.123rf.com/images/adrianvasile/adrianvasile1411/adrianvasile141100004/33485006-Mineral-urban-circular-blue-pavement-texture-Outdoor-shot-using-natural-light-in-Lisabon--Stock-Photo.jpg

    https://www.colourbox.com/preview/6989137-stone-blocks-pavement-texture-for-background.jpg

    ... but in as imagined by your artist, obviously.

    I think the ambition of your matte painting should be dialled up - use it to extend your city more proactively, so think about installing a cityscape where currently you've just got blue sky - obviously, think about how aerial perspective would ensure the view recedes and helps us experience distance in your scene:

    https://s-media-cache-ak0.pinimg.com/736x/ae/5e/0f/ae5e0f035874e31d3fec0e3f00e63c4c.jpg

    Finally, I want you to really think about the materiality of the objects in your scene - what are they made of? How are they constructed? I don't want them to be just 'made of Maya', I want to get a sense that you've looked at some real world referencing in terms of materials and construction, which will ensure your modelling has some nice detailing, and your texturing is considered appropriately.

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